Archive for December, 2006

In huge news for New Zealand developer Sidhe Interactive (pronounced “she” interactive), Gripshift, their original IP game for the PSP is going to be available on the PS3 through the Playstation Online network.

The game received mixed reviews, but was reasonably high profile for an original game from a small kiwi outfit. They’ve also made Rugby League, Rugby League 2 and horse racing game, Melbourne Cup Challenge (aka Frank Dettori racing). They’re also working on the Jackass game.

I’m quite certain that Gripshift won’t be for everyone, however it will have it’s fans, and hopefully the respective online arenas for Xbox 360, Wii and PS3 will be a great outlet for quality New Zealand made games, which often struggle to get to market.

You may also be interested in checking this video from a current affairs show in New Zealand. It focusses mostly on Melbourne Cup Challenge and the Jackass game, but also has some shots of Gripshift.

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fGallery Plugin

Author: Pete

We have a new area of the site.

Image Gallery

For a long time I’ve been unhappy about how images are managed on this site.  Basically I had been creating the images and the thumbnails manually, uploading them to a directory and then linking them to posts.

However I found that I was getting hardly any hits from google images, disproportionately less than what we get in text queries, so I have known that something has to be wrong.

I took a look at some php/mysql image galleries but in the end wasn’t happy about how difficult they were going to be to integrate into the wordpress components of the site so began looking for a suitable wordpress plugin.  I ended up at the WordPress Codes Image Plugin page.

What a nightmare.  There’s like a hundred plugins on that page, and the descriptions aren’t the most helpful.  What they really need is some sort of rating system so that the wheat is separated from the chaff.

In the end, in a moment of genius (sarcasm), I searched google for “best wordpress image gallery plugin” and got a shortlist of sorts.

From this, I ended up picking fGallery by Fredrik Fahlstad.  It’s not all that but it serves the purpose.  The main feature I wish it had was a more flexible category system, but I can live without it for the moment.

So yeah, if all you want is a plugin which stores images in albums, supports automatic resizing and thumbnailing and has a reasonable amount of flexibility in terms of being able to turn things on or off, then fGallery is probably for you.  Note, when installing, follow his instructions properly.

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Free Nintendo Game

Author: Pete

Yes, that’s right, over at mission-in-snowdriftland.com is an awesome free sidescrolling platformer, “powered” by Nintendo.

Mission In Snowdriftland

The basis is that it’s in the form of an advent calendar in so much as there are twenty four levels, and each one only opens up on the corresponding day of December.
Having to play on the keyboard limits the fun, but you can bet that I’ll be going home, configuring controlmk and playing through with my Xbox 360 Controller.

A great warmup to the ds lite, Mario Cart and The New Super Mario Brothers that I’m hoping to get from Santa this Christmas.  Sweetness.

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FlatOut 2: My Thoughts

Author: Pete

Last week I decided to give the latest driver on the block, Flat Out 2 demo a go. The game is by Vivendi Games (makers of F.E.A.R, Scarface and the recent Eragon) and Bugbear Entertainment. It’s out for the Xbox, PS2 and PC.
In a four word summary of this review, I had a blast.

I tend to think that early impressions tend to stick with you as you go through a game. In that light, I put quite a lot of value on nice looking, logical menus, and complete appropriate customisation tools.

The menus were good, however my gripe here is that they are completely unable to be controlled by a controller (in my case my Xbox 360 Controller for Windows). I could have opened ControlMK and mapped the keys to the controls, but that would have been a nuisance. Especially since they handled controller support very well, and should have included control of the menus in the same way as Need for Speed: Carbon did.

The demo includes four levels and three vehicles. There are two straight out race levels, Water Canal 1 and Timberlands 3 and one map each for the two other modes, Darts and Demolition Derby.

Flat Out 2 - Water Canal 1

My first impression upon loading into the game were the beautiful graphics. What it should have been was the load time. The reason it didn’t occur to me to think about the load time was that it was almost non-existent. This is simply spectacular for a game that looks as good as this does.

My next impression was how cool the destructible worlds are. It seems like almost everything can be crashed into and destroyed (within reason). Also, each object behaves in a different, realistic way. For instance if you hit the supports of a bridge, they’ll splinter and the bridge may come crashing down. Driving through a corner cafe will shatter glass windows and leave a trail of shattered chairs and tables in your wake.

Also interesting is the game physics. They’re not real, and not even close to real. However they’re insanely fun. For instance your vehicle will flip as easily as a coin in various situations (as do everyone else’s) and the jumps and other aspects are just downright fun.

Flat Out 2 - Water Canal 1 - Nitro

I really liked the way the game handled nitro boosts. When you hit the nitro button, the borders of the screen (as pictured above) blur, leaving you feeling like the theory of relativity is being contorted. This probably isn’t dramatically different to how other driving games are handling this, but it just seems to work very nicely.
Flat Out 2 - Timberlands 3

I felt it was generous of Vivendi and Bugbear to give us two different racing maps in the demo. I think it was done to show how the environments vary in the full game. The timberlands map (above) was very different to the Water Canal (top). With a number of different environments and quite a few different modes it sounds like there will be a lot of variety in the full game.
Sadly, it sounds like there’s no offline multiplayer mode on the PC which is sad, although the days of jamming two people on a keyboard are probably over, so fair enough.

Flat Out 2 - Darts

I thought the “Darts” mini-game was interesting, but I doubt it would hold my attention for long. I can imagine playing this in offline multiplayer, but as mentioned, since that’s not available on the PC, I can’t really imagine playing this.
Flat Out 2 - Darts

As you would expect from a game based on the demolition derby premise, the demolition derby mode was great fun. I can imagine this would be super fun with real people through the online multiplayer as I found myself building grudges against even the AI players. “That darn Sally Taylor. I’m going to get her good next time!”
Flat Out 2 - Demolition Derby

In conclusion this is a genuinely fun demo. My only question mark is whether it would stand the test of time. After playing it for hours, am I still going to want to play it? I have a feeling that long after the races have lost their shine and the mini-games are gathering dust on the hard drive, the online multiplayer demolition derby’s will keep FlatOut 2 within arms reach.

7.9/10

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